|
Open 3D Engine AudioSystem Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <ATLUtils.h>
Public Member Functions | |
| Flags (const StoredType flags=0) | |
| void | AddFlags (const StoredType flags) |
| void | ClearFlags (const StoredType flags) |
| bool | AreAllFlagsActive (const StoredType flags) const |
| bool | AreAnyFlagsActive (const StoredType flags) const |
| bool | AreMultipleFlagsActive () const |
| bool | IsOneFlagActive () const |
| void | ClearAllFlags () |
| void | SetFlags (StoredType flags, const bool enable) |
| StoredType | GetRawFlags () const |
| bool | operator== (const Flags &other) const |
| bool | operator!= (const Flags &other) const |
Flags Used for storing, checking, setting, and clearing related bits together.