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Open 3D Engine AudioSystem Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
| IAudioSystemControl (const AZStd::string &name, CID id, TImplControlType type) | |
| CID | GetId () const |
| void | SetId (CID id) |
| TImplControlType | GetType () const |
| void | SetType (TImplControlType type) |
| const AZStd::string & | GetName () const |
| void | SetName (const AZStd::string_view name) |
| bool | IsPlaceholder () const |
| void | SetPlaceholder (bool isPlaceholder) |
| bool | IsLocalized () const |
| void | SetLocalized (bool isLocalized) |
| bool | IsConnected () const |
| void | SetConnected (bool isConnected) |
| size_t | ChildCount () const |
| void | AddChild (IAudioSystemControl *pChild) |
| IAudioSystemControl * | GetChildAt (size_t index) const |
| void | SetParent (IAudioSystemControl *pParent) |
| IAudioSystemControl * | GetParent () const |