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Open 3D Engine AudioSystem Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for Audio::RaycastInfo, including all inherited members.
| GetDistanceScaledContribution() const (defined in Audio::RaycastInfo) | Audio::RaycastInfo | |
| GetNearestHitDistance() const (defined in Audio::RaycastInfo) | Audio::RaycastInfo | |
| m_cached (defined in Audio::RaycastInfo) | Audio::RaycastInfo | |
| m_cacheTimerMs (defined in Audio::RaycastInfo) | Audio::RaycastInfo | |
| m_contribution (defined in Audio::RaycastInfo) | Audio::RaycastInfo | |
| m_hits (defined in Audio::RaycastInfo) | Audio::RaycastInfo | |
| m_numHits (defined in Audio::RaycastInfo) | Audio::RaycastInfo | |
| m_pending | Audio::RaycastInfo | |
| m_raycastRequest (defined in Audio::RaycastInfo) | Audio::RaycastInfo | |
| Reset() (defined in Audio::RaycastInfo) | Audio::RaycastInfo | inline |
| UpdateContribution() (defined in Audio::RaycastInfo) | Audio::RaycastInfo |