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Open 3D Engine AudioSystem Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
| void | UpdateContribution () |
| void | Reset () |
| float | GetDistanceScaledContribution () const |
| float | GetNearestHitDistance () const |
Public Attributes | |
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AZStd::fixed_vector < AzPhysics::SceneQueryHit, s_maxHitResultsPerRaycast > | m_hits |
| AzPhysics::RayCastRequest | m_raycastRequest |
| float | m_contribution = 0.f |
| float | m_cacheTimerMs = 0.f |
| AZ::u16 | m_numHits = 0 |
| bool | m_pending = false |
| Whether the ray has been requested and is still pending. | |
| bool | m_cached = false |