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Open 3D Engine EMotionFX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Attributes | |
| EMotionFX::ActorInstance * | m_actorInstance = nullptr |
| EMotionFX::MotionInstance * | m_motionInstance = nullptr |
| EMotionFX::AnimGraph * | m_animGraph = nullptr |
| EMotionFX::AnimGraphInstance * | m_animGraphInstance = nullptr |
| EMotionFX::ActorInstance* CommandSystem::UndoObject::m_actorInstance = nullptr |
The old selected actor on which the motion got started.
| EMotionFX::AnimGraph* CommandSystem::UndoObject::m_animGraph = nullptr |
The old anim graph that was playing on the actor instance before playing the motion.
| EMotionFX::AnimGraphInstance* CommandSystem::UndoObject::m_animGraphInstance = nullptr |
The old anim graph instance. This pointer won't be valid anymore at undo but is needed for the anim graph model callbacks.
| EMotionFX::MotionInstance* CommandSystem::UndoObject::m_motionInstance = nullptr |
The old motion instance to be stopped by the undo process.