|
Open 3D Engine GameStateSamples Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
| Game options that can be modified via the options menu and saved to persistent storage | |
| EBus interface used to submit requests related to game options | |
| Game state that is active while a level is loading | |
| Game state that is active while gameplay is paused | |
| Game state that is active while the game is running | |
| Game state that acts a lobby by assigning local user ids into local player slots as needed | |
| Game state that is active while displaying the main game menu (or another front-end menu) | |
| Game state that is active while displaying the game's options menu | |
| Game state that is active while the primary user's controller is disconnected | |
| Game state that is active while waiting to determine who the primary user is | |
| Game state that is active while the primary user is signed out |