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Open 3D Engine GameStateSamples Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Game state that is active while a level is loading. More...
#include <GameStateLevelLoading.h>
Inherits IGameState, and ISystemEventListener.
Public Member Functions | |
| AZ_CLASS_ALLOCATOR (GameStateLevelLoading, AZ::SystemAllocator) | |
| AZ_RTTI (GameStateLevelLoading,"{3ABD903B-4E9D-4BFB-A080-4795253F420C}", IGameState) | |
| GameStateLevelLoading ()=default | |
| Default constructor. | |
| ~GameStateLevelLoading () override=default | |
| Default destructor. | |
Protected Member Functions | |
| void | OnEnter () override |
| GameState::GameState::OnEnter | |
| void | OnExit () override |
| GameState::GameState::OnExit | |
| void | OnSystemEvent (ESystemEvent event, UINT_PTR wparam, UINT_PTR lparam) override |
| ISystemEventListener::OnSystemEvent | |
Game state that is active while a level is loading.