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Open 3D Engine GradientSignal Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ConstantGradientComponent.h>
Inherits Component, Handler, and Handler.
Public Member Functions | |
| AZ_COMPONENT (ConstantGradientComponent, ConstantGradientComponentTypeId) | |
| ConstantGradientComponent (const ConstantGradientConfig &configuration) | |
| void | Activate () override |
| void | Deactivate () override |
| bool | ReadInConfig (const AZ::ComponentConfig *baseConfig) override |
| bool | WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override |
| float | GetValue (const GradientSampleParams &sampleParams) const override |
| void | GetValues (AZStd::span< const AZ::Vector3 > positions, AZStd::span< float > outValues) const override |
Protected Member Functions | |
| float | GetConstantValue () const override |
| void | SetConstantValue (float constant) override |
Friends | |
| template<typename , typename > | |
| class | LmbrCentral::EditorWrappedComponentBase |
always returns a constant value as a gradient