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Open 3D Engine GradientSignal Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <SurfaceAltitudeGradientComponent.h>
Inherits Component, Handler, Handler, Handler, Handler, and Handler.
Public Member Functions | |
| AZ_COMPONENT (SurfaceAltitudeGradientComponent, SurfaceAltitudeGradientComponentTypeId) | |
| SurfaceAltitudeGradientComponent (const SurfaceAltitudeGradientConfig &configuration) | |
| void | Activate () override |
| void | Deactivate () override |
| bool | ReadInConfig (const AZ::ComponentConfig *baseConfig) override |
| bool | WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override |
| void | OnCompositionChanged () override |
| void | OnSurfaceChanged (const AZ::EntityId &entityId, const AZ::Aabb &oldBounds, const AZ::Aabb &newBounds, const SurfaceData::SurfaceTagSet &changedSurfaceTags) override |
| void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
| void | UpdateFromShape () |
| float | GetValue (const GradientSampleParams &sampleParams) const override |
| void | GetValues (AZStd::span< const AZ::Vector3 > positions, AZStd::span< float > outValues) const override |
Friends | |
| template<typename , typename > | |
| class | LmbrCentral::EditorWrappedComponentBase |
Component implementing GradientRequestBus based on altitude