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Open 3D Engine GraphCanvas Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A component that gives a visual coordinates. More...
#include <GeometryComponent.h>
Inherits Component, Handler, Handler, Handler, and Handler.
Public Member Functions | |
| AZ_COMPONENT (GeometryComponent,"{DFD3FDE1-9856-41C9-AEF1-DD5B647A2B92}") | |
| void | Init () override |
| void | Activate () override |
| void | Deactivate () override |
| void | OnSceneSet (const AZ::EntityId &scene) override |
| AZ::Vector2 | GetPosition () const override |
| void | SetPosition (const AZ::Vector2 &position) override |
| void | SignalBoundsChanged () override |
| void | SetIsPositionAnimating (bool animating) override |
| void | SetAnimationTarget (const AZ::Vector2 &targetPoint) override |
| void | OnItemChange (const AZ::EntityId &entityId, QGraphicsItem::GraphicsItemChange, const QVariant &) override |
| void | WriteSaveData (EntitySaveDataContainer &saveDataContainer) const override |
| void | ReadSaveData (const EntitySaveDataContainer &saveDataContainer) override |
Static Public Attributes | |
| static const float | IS_CLOSE_TOLERANCE |
A component that gives a visual coordinates.