Open 3D Engine LmbrCentral Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AttachmentComponentBus.h>
Inherits ComponentBus.
Classes | |
struct | AttachmentNotificationConnectionPolicy |
Public Types | |
template<class Bus > | |
using | ConnectionPolicy = AttachmentNotificationConnectionPolicy< Bus > |
Public Member Functions | |
virtual void | OnAttached (AZ::EntityId) |
virtual void | OnDetached (AZ::EntityId) |
Events emitted by the AttachmentComponent. The AttachmentComponent lets an entity "stick" to a particular bone on a target entity.
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inlinevirtual |
The entity has attached to the target.
targetId | The target being attached to. |
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inlinevirtual |
The entity is detaching from the target.
targetId | The target being detached from. |