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Open 3D Engine LmbrCentral Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AudioPreloadComponentBus.h>
Inherits ComponentBus.
Public Member Functions | |
| virtual void | Load ()=0 |
| Loads the default preload (specified in editor). | |
| virtual void | Unload ()=0 |
| Unloads the default preload (specified in editor). | |
| virtual void | LoadPreload (const char *preloadName)=0 |
| Loads the specified preload. | |
| virtual void | UnloadPreload (const char *preloadName)=0 |
| Unloads the specified preload. | |
| virtual bool | IsLoaded (const char *preloadName)=0 |
| Checks if a preload is loaded. | |
AudioPreloadComponentRequests EBus Interface Messages serviced by AudioPreloadComponents. Preloads are ATL controls that specify one or more assets to load. See AudioPreloadComponent for details.