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Open 3D Engine LmbrCentral Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <RandomTimedSpawnerComponent.h>
Inherits Component, Handler, and Handler.
Public Member Functions | |
| AZ_COMPONENT (RandomTimedSpawnerComponent, RandomTimedSpawnerComponentTypeId) | |
| RandomTimedSpawnerComponent (RandomTimedSpawnerConfiguration *params) | |
| void | Activate () override |
| void | Deactivate () override |
| void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
| void | Enable () override |
| void | Disable () override |
| void | Toggle () override |
| bool | IsEnabled () override |
| void | SetRandomDistribution (AZ::RandomDistributionType randomDistribution) override |
| AZ::RandomDistributionType | GetRandomDistribution () override |
| void | SetSpawnDelay (double spawnDelay) override |
| double | GetSpawnDelay () override |
| void | SetSpawnDelayVariation (double spawnDelayVariation) override |
| double | GetSpawnDelayVariation () override |
A component to spawn slices at regular intervals at random points inside of a volume.