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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <UiAnimViewUndo.h>
Inherits UiAnimUndoObject.
Inherited by CUndoTrackObject.
Public Member Functions | |
| CUndoAnimKeySelection (CUiAnimViewSequence *pSequence) | |
| bool | IsSelectionChanged () const |
Public Member Functions inherited from UiAnimUndoObject | |
| virtual void | Release () |
| Called to delete undo object. | |
| virtual const char * | GetObjectName () |
| virtual bool | IsChanged ([[maybe_unused]] unsigned int &compareValue) const |
Protected Member Functions | |
| CUndoAnimKeySelection (CUiAnimViewTrack *pTrack) | |
| virtual int | GetSize () override |
| Return size of this Undo object. | |
| virtual const char * | GetDescription () override |
| Return description of this Undo object. | |
| virtual void | Undo (bool bUndo) override |
| virtual void | Redo () override |
| Redo undone changes on object. | |
| std::vector< bool > | SaveKeyStates (CUiAnimViewSequence *pSequence) const |
| void | RestoreKeyStates (CUiAnimViewSequence *pSequence, const std::vector< bool > keyStates) |
Protected Attributes | |
| CUiAnimViewSequence * | m_pSequence |
| std::vector< bool > | m_undoKeyStates |
| std::vector< bool > | m_redoKeyStates |
Friends | |
| class | CUndoTrackObject |
Undo object stored when keys were selected
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overrideprotectedvirtual |
Undo this object.
| bUndo | If true this operation called in response to Undo operation. |
Implements UiAnimUndoObject.
Reimplemented in CUndoTrackObject.