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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <UiAnimViewUndo.h>
Inherits UiAnimUndoObject.
Public Member Functions | |
| CUndoSequenceChange (CUiAnimViewSequence *oldSequence, CUiAnimViewSequence *newSequence) | |
Public Member Functions inherited from UiAnimUndoObject | |
| virtual void | Release () |
| Called to delete undo object. | |
| virtual const char * | GetObjectName () |
| virtual bool | IsChanged ([[maybe_unused]] unsigned int &compareValue) const |
Protected Member Functions | |
| int | GetSize () override |
| Return size of this Undo object. | |
| const char * | GetDescription () override |
| Return description of this Undo object. | |
| virtual void | ChangeSequence (CUiAnimViewSequence *sequence) |
| void | Undo (bool undo) override |
| void | Redo () override |
| Redo undone changes on object. | |
Protected Attributes | |
| CUiAnimViewSequence * | m_oldSequence |
| CUiAnimViewSequence * | m_newSequence |
Undo for changing current sequence
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overrideprotectedvirtual |
Undo this object.
| bUndo | If true this operation called in response to Undo operation. |
Implements UiAnimUndoObject.