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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits PropertyHandler< UiTransform2dInterface::Anchors, PropertyAnchorCtrl >.
Public Member Functions | |
| AZ_CLASS_ALLOCATOR (PropertyHandlerAnchor, AZ::SystemAllocator) | |
| AZ::u32 | GetHandlerName (void) const override |
| bool | IsDefaultHandler () const override |
| QWidget * | CreateGUI (QWidget *pParent) override |
| void | ConsumeAttribute (PropertyAnchorCtrl *GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override |
| void | WriteGUIValuesIntoProperty (size_t index, PropertyAnchorCtrl *GUI, property_t &instance, AzToolsFramework::InstanceDataNode *node) override |
| bool | ReadValuesIntoGUI (size_t index, PropertyAnchorCtrl *GUI, const property_t &instance, AzToolsFramework::InstanceDataNode *node) override |
| bool | ModifyTooltip (QWidget *widget, QString &toolTipString) override |
| AZ::EntityId | GetParentEntityId (AzToolsFramework::InstanceDataNode *node, size_t index) |
Static Public Member Functions | |
| static void | Register () |