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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits ComponentBus.
Public Member Functions | |
| virtual bool | GetIsVisible ()=0 |
| Test if this entity should be visible in the Ui Canvas Editor. | |
| virtual void | SetIsVisible (bool isVisible)=0 |
| Set whether this entity should be visible in the Ui Canvas Editor. | |
| virtual bool | GetIsSelectable ()=0 |
| Test if this entity is selectable in the UI Canvas Editor. | |
| virtual void | SetIsSelectable (bool isSelectable)=0 |
| Set whether this entity is selectable in the UI Canvas Editor. | |
| virtual bool | GetIsSelected ()=0 |
| Test if this entity is currently selected in the UI Canvas Editor. | |
| virtual void | SetIsSelected (bool isSelected)=0 |
| Set whether this entity is currently selected in the UI Canvas Editor. | |
| virtual bool | GetIsExpanded ()=0 |
| Test if this entity is currently expanded in the UI Canvas Editor. | |
| virtual void | SetIsExpanded (bool isExpanded)=0 |
| Set whether this entity is currently expanded in the UI Canvas Editor. | |
| virtual bool | AreAllAncestorsVisible ()=0 |
| Test if all the parents of this UI element are visible in the editor. | |
Static Public Attributes | |
| static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
| Only one component on a entity can implement the events. | |