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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits ComponentBus.
Public Member Functions | |
| virtual bool | GetIsMaskingEnabled ()=0 |
| Get whether masking is enabled. | |
| virtual void | SetIsMaskingEnabled (bool enableMasking)=0 |
| Set whether masking is enabled. | |
| virtual bool | GetIsInteractionMaskingEnabled ()=0 |
| Get whether interaction masking is enabled. | |
| virtual void | SetIsInteractionMaskingEnabled (bool enableInteractionMasking)=0 |
| Set whether interaction masking is enabled. | |
| virtual bool | GetDrawBehind ()=0 |
| Get whether mask visual is drawn to color buffer behind child elements. | |
| virtual void | SetDrawBehind (bool drawMaskVisualBehindChildren)=0 |
| Set whether mask visual is drawn to color buffer behind child elements. | |
| virtual bool | GetDrawInFront ()=0 |
| Get whether mask visual is drawn to color buffer in front of child elements. | |
| virtual void | SetDrawInFront (bool drawMaskVisualInFrontOfChildren)=0 |
| Set whether mask visual is drawn to color buffer in front of child elements. | |
| virtual bool | GetUseAlphaTest ()=0 |
| Get whether to use alpha test when drawing mask visual to stencil. | |
| virtual void | SetUseAlphaTest (bool useAlphaTest)=0 |
| Set whether to use alpha test when drawing mask visual to stencil. | |
| virtual bool | GetUseRenderToTexture ()=0 |
| Get the flag that indicates whether the mask should use render to texture. | |
| virtual void | SetUseRenderToTexture (bool useRenderToTexture)=0 |
| Set the flag that indicates whether the mask should use render to texture. | |
Static Public Attributes | |
| static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
| Only one component on a entity can implement the events. | |