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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Helpers for dragging and dropping assets from the asset browser to the UI Editor. More...
Typedefs | |
| using | AssetList = AZStd::vector< AZ::Data::AssetId > |
Functions | |
| bool | AcceptsMimeType (const QMimeData *mimeData) |
| Returns whether mime type is accepted as an asset. | |
| bool | DoesMimeDataContainSliceOrComponentAssets (const QMimeData *mimeData) |
| Returns whether mime data contains slice assets or assets that are associated with components. | |
| void | DecodeSliceAndComponentAssetsFromMimeData (const QMimeData *mimeData, ComponentAssetHelpers::ComponentAssetPairs &componentAssetPairs, AssetList &sliceAssets) |
| Decode asset mime data and find the slice assets and the assets associated with components. | |
| void | DecodeUiCanvasAssetsFromMimeData (const QMimeData *mimeData, AssetList &canvasAssets) |
| Decode asset mime data and find the UiCanvas assets. | |
Helpers for dragging and dropping assets from the asset browser to the UI Editor.