|
Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Defines the UV-extents of a particular "cell" in a sprite-sheet. 9-slice information for the cell is also stored. More...
#include <ISprite.h>
Public Attributes | |
| AZStd::string | alias |
| UiTransformInterface::RectPoints | uvCellCoords |
| Borders | borders |
Defines the UV-extents of a particular "cell" in a sprite-sheet. 9-slice information for the cell is also stored.