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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Attributes | |
| ISprite * | sprite |
| AZ::Vector2 * | particleOffset |
| bool | isVelocityCartesian |
| bool | isRelativeToEmitter |
| bool | isParticleInfinite |
| bool | isAspectRatioLocked |
| bool | isRotationVelocityBased |
| bool | isWidthMultiplierUsed |
| bool | isHeightMultiplierUsed |
| bool | isColorMultiplierUsed |
| bool | isAlphaMultiplierUsed |
| bool | isColorOverrideUsed |
| bool | isAlphaOverrideUsed |
| AZ::Color | colorOverride |
| float | alphaOverride |
| float | alphaFadeMultiplier |
| C2DSplineTrack * | sizeWidthMultiplier |
| C2DSplineTrack * | sizeHeightMultiplier |
| UiCompoundSplineTrack * | colorMultiplier |
| C2DSplineTrack * | alphaMultiplier |
| int | spritesheetStartFrame |
| int | spritesheetFrameRange |
| float | spritesheetFrameDelay |
| bool | spritesheetCellIndexAnimated |
| bool | spritesheetCellIndexAnimationLooped |