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Open 3D Engine Multiplayer Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <SessionConfig.h>
Public Member Functions | |
| AZ_RTTI (SessionConfig,"{992DD4BE-8BA5-4071-8818-B99FD2952086}") | |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
| uint64_t | m_creationTime = 0 |
| A time stamp indicating when this session was created. Format is a number expressed in Unix time as milliseconds. | |
| uint64_t | m_terminationTime = 0 |
| A time stamp indicating when this data object was terminated. Same format as creation time. | |
| AZStd::string | m_creatorId |
| A unique identifier for a player or entity creating the session. | |
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AZStd::unordered_map < AZStd::string, AZStd::string > | m_sessionProperties |
| A collection of custom properties for a session. | |
| AZStd::string | m_matchmakingData |
| The matchmaking process information that was used to create the session. | |
| AZStd::string | m_sessionId |
| A unique identifier for the session. | |
| AZStd::string | m_sessionName |
| A descriptive label that is associated with a session. | |
| AZStd::string | m_dnsName |
| The DNS identifier assigned to the instance that is running the session. | |
| AZStd::string | m_ipAddress |
| The IP address of the session. | |
| uint16_t | m_port = 0 |
| The port number for the session. | |
| uint64_t | m_maxPlayer = 0 |
| The maximum number of players that can be connected simultaneously to the session. | |
| uint64_t | m_currentPlayer = 0 |
| Number of players currently in the session. | |
| AZStd::string | m_status |
| Current status of the session. | |
| AZStd::string | m_statusReason |
| Provides additional information about session status. | |
SessionConfig Properties describing a session.