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Open 3D Engine NvCloth Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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| Enables NvCloth::GenericId<Tag> to be keys in hashed data structures | |
| This class represents the data of a cloth rule (aka cloth modifier) | |
| Class for runtime Cloth Component | |
| Base collider class with transform and joint information | |
| Describes the shape on an sphere collider | |
| Describes the shape on an sphere collider | |
| One skinning influence of a vertex | |
| Manages motion and separation constraints for cloth | |
| Manages the debug display of a ClothComponentMesh | |
| Configuration data for Cloth | |
| Class for in-editor Cloth Component | |
| Implementation of the ICloth and IClothConfigurator interfaces | |
| Implementation of the IFabricCooker interface | |
| Implementation of the ITangentSpaceHelper interface | |
| System allocator to be used for all nvcloth library allocations | |
| Identifies a submesh inside the render mesh | |
| Structure with all the cloth information asset helper can obtain from the mesh | |
| Interface to obtain cloth information from inside an Asset | |
| Helper class to obtain cloth information from a Mesh Asset |