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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <CapsuleColliderComponent.h>
Inherits PhysX::BaseColliderComponent.
Public Types | |
| using | Configuration = Physics::CapsuleShapeConfiguration |
Public Member Functions | |
| AZ_COMPONENT (CapsuleColliderComponent,"{E0622390-4E66-43D5-8F2F-5A928C9D1DCC}", BaseColliderComponent) | |
| void | UpdateScaleForShapeConfigs () override |
Public Member Functions inherited from PhysX::BaseColliderComponent | |
| AZ_COMPONENT (BaseColliderComponent,"{D0D48233-DCCA-4125-A6AE-4E5AC5E722D3}") | |
| void | SetShapeConfigurationList (const AzPhysics::ShapeColliderPairList &shapeConfigList) |
| AzPhysics::ShapeColliderPairList | GetShapeConfigurations () override |
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AZStd::vector < AZStd::shared_ptr < Physics::Shape > > | GetShapes () override |
| void | OnTransformChanged (const AZ::Transform &local, const AZ::Transform &world) override |
| AZ::Aabb | GetColliderShapeAabb () override |
| bool | IsTrigger () override |
| void | SetCollisionLayer (const AZStd::string &layerName, AZ::Crc32 filterTag) override |
| AZStd::string | GetCollisionLayerName () override |
| void | SetCollisionGroup (const AZStd::string &groupName, AZ::Crc32 filterTag) override |
| AZStd::string | GetCollisionGroupName () override |
| void | ToggleCollisionLayer (const AZStd::string &layerName, AZ::Crc32 filterTag, bool enabled) override |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
Static Public Member Functions inherited from PhysX::BaseColliderComponent | |
| static void | Reflect (AZ::ReflectContext *context) |
Additional Inherited Members | |
Protected Member Functions inherited from PhysX::BaseColliderComponent | |
| void | Activate () override |
| void | Deactivate () override |
Static Protected Member Functions inherited from PhysX::BaseColliderComponent | |
| static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) |
| static void | GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent) |
| static void | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) |
| static void | GetIncompatibleServices ([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType &incompatible) |
Protected Attributes inherited from PhysX::BaseColliderComponent | |
| ShapeInfoCache | m_shapeInfoCache |
| AzPhysics::ShapeColliderPairList | m_shapeConfigList |
Component that provides capsule shape collider. May be used in conjunction with a PhysX Rigid Body Component to create a dynamic rigid body, or on its own to create a static rigid body.
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overridevirtual |
Updates the scale of shape configurations to reflect the scale from the transform component. Specific collider components should override this function.
Reimplemented from PhysX::BaseColliderComponent.