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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Character.
Public Member Functions | |
| AZ_CLASS_ALLOCATOR (CharacterController, AZ::SystemAllocator) | |
| AZ_RTTI (PhysX::CharacterController,"{A75A7D19-BC21-4F7E-A3D9-05031D2DFC94}", Physics::Character) | |
| CharacterController (physx::PxController *pxController, AZStd::unique_ptr< CharacterControllerCallbackManager > callbackManager, AzPhysics::SceneHandle sceneHandle) | |
| CharacterControllerCallbackManager * | GetCallbackManager () |
| void | SetFilterFlags (physx::PxQueryFlags filterFlags) |
| AZ::Vector3 | GetBasePosition () const override |
| void | SetBasePosition (const AZ::Vector3 &position) override |
| AZ::Vector3 | GetCenterPosition () const override |
| float | GetStepHeight () const override |
| void | SetStepHeight (float stepHeight) override |
| AZ::Vector3 | GetUpDirection () const override |
| void | SetUpDirection (const AZ::Vector3 &upDirection) override |
| float | GetSlopeLimitDegrees () const override |
| void | SetSlopeLimitDegrees (float slopeLimitDegrees) override |
| float | GetMaximumSpeed () const override |
| void | SetMaximumSpeed (float maximumSpeed) override |
| AZ::Vector3 | GetVelocity () const override |
| AzPhysics::CollisionLayer | GetCollisionLayer () const override |
| AzPhysics::CollisionGroup | GetCollisionGroup () const override |
| void | SetCollisionLayer (const AzPhysics::CollisionLayer &layer) override |
| void | SetCollisionGroup (const AzPhysics::CollisionGroup &group) override |
| AZ::Crc32 | GetColliderTag () const override |
| void | AddVelocityForTick (const AZ::Vector3 &velocity) override |
| void | AddVelocityForPhysicsTimestep (const AZ::Vector3 &velocity) override |
| void | ResetRequestedVelocityForTick () override |
| void | ResetRequestedVelocityForPhysicsTimestep () override |
| void | Move (const AZ::Vector3 &requestedMovement, float deltaTime) override |
| void | ApplyRequestedVelocity (float deltaTime) override |
| void | SetRotation (const AZ::Quaternion &rotation) override |
| void | AttachShape (AZStd::shared_ptr< Physics::Shape > shape) override |
| AZ::EntityId | GetEntityId () const override |
| AzPhysics::Scene * | GetScene () override |
| AZ::Transform | GetTransform () const override |
| void | SetTransform (const AZ::Transform &transform) override |
| AZ::Vector3 | GetPosition () const override |
| AZ::Quaternion | GetOrientation () const override |
| AZ::Aabb | GetAabb () const override |
| AzPhysics::SceneQueryHit | RayCast (const AzPhysics::RayCastRequest &request) override |
| AZ::Crc32 | GetNativeType () const override |
| void * | GetNativePointer () const override |
| void | Resize (float height) |
| float | GetHeight () const |
| void | SetHeight (float height) |
| float | GetRadius () const |
| void | SetRadius (float radius) |
| float | GetHalfSideExtent () const |
| void | SetHalfSideExtent (float halfSideExtent) |
| float | GetHalfForwardExtent () const |
| void | SetHalfForwardExtent (float halfForwardExtent) |
| void | EnablePhysics (const Physics::CharacterConfiguration &configuration) |
| void | DisablePhysics () |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
| void PhysX::CharacterController::EnablePhysics | ( | const Physics::CharacterConfiguration & | configuration | ) |
Character Controller can be only enabled and disabled once after creation. And after being disabled it cannot be enabled again, it has to be destroyed and re-created. This is because the way PhysX controller works, it doesn't allow the state of having physics disabled, so being enabled/disabled is linked to be created/destroyed.