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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Editor PhysX Heightfield Collider Component. More...
#include <EditorHeightfieldColliderComponent.h>
Inherits EditorComponentBase, Handler, PhysX::DebugDraw::DisplayCallback, and Handler.
Public Member Functions | |
| AZ_EDITOR_COMPONENT (EditorHeightfieldColliderComponent,"{C388C3DB-8D2E-4D26-96D3-198EDC799B77}", AzToolsFramework::Components::EditorComponentBase) | |
| void | Activate () override |
| void | Deactivate () override |
| void | BuildGameEntity (AZ::Entity *gameEntity) override |
| void | BlockOnPendingJobs () |
Editor PhysX Heightfield Collider Component.