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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Base class for game-time generic joint components. More...
#include <JointComponent.h>
Inherits Component, MultiHandler, and Handler.
Inherited by PhysX::BallJointComponent, PhysX::FixedJointComponent, PhysX::HingeJointComponent, and PhysX::PrismaticJointComponent.
Classes | |
| struct | LeadFollowerInfo |
Public Member Functions | |
| AZ_COMPONENT (JointComponent,"{B01FD1D2-1D91-438D-874A-BF5EB7E919A8}") | |
| JointComponent (const JointComponentConfiguration &configuration, const JointGenericProperties &genericProperties) | |
| JointComponent (const JointComponentConfiguration &configuration, const JointGenericProperties &genericProperties, const JointLimitProperties &limitProperties) | |
| JointComponent (const JointComponentConfiguration &configuration, const JointGenericProperties &genericProperties, const JointLimitProperties &limitProperties, const JointMotorProperties &motorProperties) | |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
Protected Member Functions | |
| void | Activate () override |
| void | Deactivate () override |
| void | OnPhysicsEnabled (const AZ::EntityId &entityId) override |
| void | OnPhysicsDisabled (const AZ::EntityId &entityId) override |
| void | CreateNativeJoint () |
| void | DestroyNativeJoint () |
| virtual void | InitNativeJoint () |
| virtual void | DeinitNativeJoint () |
| void | OnTick (float deltaTime, AZ::ScriptTimePoint time) override |
| AZ::Transform | GetJointLocalPose (const physx::PxRigidActor *actor, const AZ::Transform &jointPose) |
| AZ::Transform | GetJointTransform (AZ::EntityId entityId, const JointComponentConfiguration &jointConfig) |
| void | ObtainLeadFollowerInfo (LeadFollowerInfo &leadFollowerInfo) |
| void | WarnInvalidJointSetup (AZ::EntityId entityId, const AZStd::string &message) |
| Issues warnings for invalid scenarios when initializing a joint from entity IDs. | |
| void | PrintJointSetupMessage (AZ::EntityId entityId, const AZStd::string &message) |
| Issues info messages for potentially invalid scenarios when initializing a joint from entity IDs. | |
Protected Attributes | |
| JointComponentConfiguration | m_configuration |
| JointGenericProperties | m_genericProperties |
| JointLimitProperties | m_limits |
| JointMotorProperties | m_motor |
| AzPhysics::JointHandle | m_jointHandle = AzPhysics::InvalidJointHandle |
| AzPhysics::SceneHandle | m_jointSceneOwner = AzPhysics::InvalidSceneHandle |
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AZStd::unordered_map < AZ::EntityId, bool > | m_rigidBodyEntityMap |
Base class for game-time generic joint components.
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protected |
Used on initialization by sub-classes to get native pointers from entity IDs. This allows sub-classes to instantiate specific native types. This base class does not need knowledge of any specific joint type.