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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Represents a PhysX mesh asset. This is an AZ::Data::AssetData wrapper around MeshAssetData. More...
#include <MeshAsset.h>
Inherits AssetData.
Public Member Functions | |
| AZ_CLASS_ALLOCATOR (MeshAsset, AZ::SystemAllocator) | |
| AZ_RTTI (MeshAsset,"{7A2871B9-5EAB-4DE0-A901-B0D2C6920DDB}", AZ::Data::AssetData) | |
| void | SetData (const MeshAssetData &assetData) |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
| MeshAssetData | m_assetData |
Represents a PhysX mesh asset. This is an AZ::Data::AssetData wrapper around MeshAssetData.
| void PhysX::Pipeline::MeshAsset::SetData | ( | const MeshAssetData & | assetData | ) |
Sets the mesh data for this mesh asset and marks it as ready. This is useful when creating an in-memory mesh asset.