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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Component, Handler, Handler, Handler, and Handler.
Public Member Functions | |
| AZ_COMPONENT (StaticRigidBodyComponent, StaticRigidBodyComponentTypeId) | |
| StaticRigidBodyComponent (AzPhysics::SceneHandle sceneHandle) | |
| void | EnablePhysics () override |
| void | DisablePhysics () override |
| bool | IsPhysicsEnabled () const override |
| AzPhysics::SceneQueryHit | RayCast (const AzPhysics::RayCastRequest &request) override |
| AZ::Aabb | GetAabb () const override |
| AzPhysics::SimulatedBodyHandle | GetSimulatedBodyHandle () const override |
| AzPhysics::SimulatedBody * | GetSimulatedBody () override |