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Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <PhysXConfiguration.h>
Inherits SystemConfiguration.
Public Member Functions | |
| AZ_RTTI (PhysX::PhysXSystemConfiguration,"{6E25A37B-2109-452C-97C9-B737CC72704F}") | |
| bool | operator== (const PhysXSystemConfiguration &other) const |
| bool | operator!= (const PhysXSystemConfiguration &other) const |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
| static PhysXSystemConfiguration | CreateDefault () |
Public Attributes | |
| AZ_CLASS_ALLOCATOR_DECL | |
| WindConfiguration | m_windConfiguration |
| Wind configuration for PhysX. | |
Contains global physics settings. Used to initialize the Physics System.