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Open 3D Engine SaveData Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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A system component providing functionality related to saving / loading persistent user data. More...
#include <SaveDataSystemComponent.h>
Inherits Component, and Handler.
Classes | |
| class | Implementation |
| Base class for platform specific implementations of the save data system component. More... | |
Public Member Functions | |
| AZ_COMPONENT (SaveDataSystemComponent,"{35790061-347E-47F1-B803-9523752ECD39}") | |
| SaveDataSystemComponent ()=default | |
| Default constructor. | |
| ~SaveDataSystemComponent () override=default | |
| Default destructor. | |
| void | Activate () override |
| AZ::Component::Activate | |
| void | Deactivate () override |
| AZ::Component::Deactivate | |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
| AZ::ComponentDescriptor::Reflect | |
| static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) |
| AZ::ComponentDescriptor::GetProvidedServices | |
| static void | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible) |
| AZ::ComponentDescriptor::GetIncompatibleServices | |
Protected Member Functions | |
| void | SaveDataBuffer (const SaveDataBufferParams &saveDataBufferParams) override |
| SaveData::SaveDataRequests::SaveDataBuffer | |
| void | LoadDataBuffer (const LoadDataBufferParams &loadDataBufferParams) override |
| SaveData::SaveDataRequests::LoadDataBuffer | |
| void | SetSaveDataDirectoryPath (const char *saveDataDirectoryPath) override |
| SaveData::SaveDataRequests::SetSaveDataDirectoryPath | |
A system component providing functionality related to saving / loading persistent user data.