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Open 3D Engine ScriptCanvas Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
| AZ_TYPE_INFO (RuntimeData,"{A935EBBC-D167-4C59-927C-5D98C6337B9C}") | |
| AZ_CLASS_ALLOCATOR (RuntimeData, AZ::SystemAllocator) | |
| RuntimeData (const RuntimeData &)=default | |
| RuntimeData & | operator= (const RuntimeData &)=default |
| RuntimeData (RuntimeData &&) | |
| RuntimeData & | operator= (RuntimeData &&) |
| bool | RequiresStaticInitialization () const |
| bool | RequiresDependencyConstructionParameters () const |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *reflectContext) |
Public Attributes | |
| RuntimeInputs | m_input |
| Grammar::DebugSymbolMap | m_debugMap |
| AZ::Data::Asset< AZ::ScriptAsset > | m_script |
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AZStd::vector< AZ::Data::Asset < RuntimeAsset > > | m_requiredAssets |
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AZStd::vector< AZ::Data::Asset < ScriptEvents::ScriptEventsAsset > > | m_requiredScriptEvents |
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AZStd::function < ExecutionState *(Execution::StateStorage &, ExecutionStateConfig &)> | m_createExecution |
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AZStd::vector < Execution::CloneSource > | m_cloneSources |
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AZStd::vector < AZ::BehaviorArgument > | m_activationInputStorage |
| Execution::ActivationInputRange | m_activationInputRange |
| bool | m_areScriptLocalStaticsInitialized = false |