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Open 3D Engine ScriptEvents Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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External facing API for registering and getting ScriptEvents. More...
#include <ScriptEventsBus.h>
Inherits EBusTraits.
Public Types | |
| using | MutexType = AZStd::recursive_mutex |
Public Member Functions | |
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virtual AZStd::intrusive_ptr < Internal::ScriptEventRegistration > | RegisterScriptEvent (const AZ::Data::AssetId &assetId, AZ::u32 version)=0 |
| virtual void | RegisterScriptEventFromDefinition ([[maybe_unused]] const ScriptEvent &definition) |
| virtual void | UnregisterScriptEventFromDefinition ([[maybe_unused]] const ScriptEvent &definition) |
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virtual AZStd::intrusive_ptr < Internal::ScriptEventRegistration > | GetScriptEvent (const AZ::Data::AssetId &assetId, AZ::u32 version)=0 |
| virtual const FundamentalTypes * | GetFundamentalTypes ()=0 |
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virtual AZ::Outcome < ScriptEvents::ScriptEvent, AZStd::string > | LoadDefinitionSource (const AZ::IO::Path &path)=0 |
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virtual AZ::Outcome< void, AZStd::string > | SaveDefinitionSourceFile (const ScriptEvents::ScriptEvent &events, const AZ::IO::Path &path)=0 |
Static Public Attributes | |
| static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
| static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::Single |
External facing API for registering and getting ScriptEvents.