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Open 3D Engine Terrain Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Handler, and Handler.
Public Member Functions | |
| AZ_RTTI (TerrainMeshManager,"{62C84AD8-05FE-4C78-8501-A2DB6731B9B7}") | |
| AZ_DISABLE_COPY_MOVE (TerrainMeshManager) | |
| void | Initialize (AZ::RPI::Scene &parentScene) |
| void | SetConfiguration (const MeshConfiguration &config) |
| bool | IsInitialized () const |
| void | Reset () |
| void | SetMaterial (MaterialInstance materialInstance) |
| void | Update (const AZ::RPI::ViewPtr mainView, AZ::Data::Instance< AZ::RPI::ShaderResourceGroup > &terrainSrg) |
| void | DrawMeshes (const AZ::RPI::FeatureProcessor::RenderPacket &process, const AZ::RPI::ViewPtr mainView) |