|
Open 3D Engine Terrain Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <TerrainSystemBus.h>
Inherits ComponentBus.
Public Types | |
| using | MutexType = AZStd::recursive_mutex |
Public Member Functions | |
| virtual void | GetPriority (uint32_t &outLayer, int32_t &outPriority)=0 |
| virtual bool | GetUseGroundPlane ()=0 |
A bus for the TerrainSystem to interrogate TerrainLayerSpawners.