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Open 3D Engine Terrain Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
| AZ_CLASS_ALLOCATOR (TerrainSurfaceGradientMapping, AZ::SystemAllocator) | |
| AZ_RTTI (TerrainSurfaceGradientMapping,"{473AD2CE-F22A-45A9-803F-2192F3D9F2BF}") | |
| TerrainSurfaceGradientMapping (const AZ::EntityId &entityId, const SurfaceData::SurfaceTag &surfaceTag) | |
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AZStd::vector< AZStd::pair < AZ::u32, AZStd::string > > | BuildSelectableTagList () const |
| void | SetTagListProvider (const EditorSurfaceTagListProvider *tagListProvider) |
Static Public Member Functions | |
| static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
| AZ::EntityId | m_gradientEntityId |
| SurfaceData::SurfaceTag | m_surfaceTag |