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Open 3D Engine Terrain Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Component, Handler, Handler, and Handler.
Public Member Functions | |
| AZ_COMPONENT (TerrainWorldDebuggerComponent,"{ECA1F4CB-5395-41FD-B6ED-FFD2C80096E2}") | |
| TerrainWorldDebuggerComponent (const TerrainWorldDebuggerConfig &configuration) | |
| void | Activate () override |
| void | Deactivate () override |
| bool | ReadInConfig (const AZ::ComponentConfig *baseConfig) override |
| bool | WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override |
| void | DisplayEntityViewport (const AzFramework::ViewportInfo &viewportInfo, AzFramework::DebugDisplayRequests &debugDisplay) override |
| AZ::Aabb | GetWorldBounds () override |
| AZ::Aabb | GetLocalBounds () override |
| void | OnTerrainDataChanged (const AZ::Aabb &dirtyRegion, TerrainDataChangedMask dataChangedMask) override |
Friends | |
| template<typename , typename > | |
| class | LmbrCentral::EditorWrappedComponentBase |