Open 3D Engine Vegetation Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Inherits Vegetation::AreaConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (AreaBlenderConfig, AZ::SystemAllocator) | |
AZ_RTTI (AreaBlenderConfig,"{ED57731E-2821-4AA6-9BD6-9203ED0B6AB0}", AreaConfig) | |
size_t | GetNumAreas () const |
AZ::EntityId | GetAreaEntityId (int index) const |
void | RemoveAreaEntityId (int index) |
void | AddAreaEntityId (AZ::EntityId entityId) |
![]() | |
AZ_CLASS_ALLOCATOR (AreaConfig, AZ::SystemAllocator) | |
AZ_RTTI (AreaConfig,"{61599E53-2B6A-40AC-B5B8-FC1C3F87275E}", AZ::ComponentConfig) | |
AZStd::vector< AZStd::pair < AZ::u32, AZStd::string > > | GetSelectableLayers () const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
![]() | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
bool | m_inheritBehavior = true |
bool | m_propagateBehavior = true |
AZStd::vector< AZ::EntityId > | m_vegetationAreaIds |
![]() | |
AZ::u32 | m_layer = AreaConstants::s_foregroundLayer |
AZ::u32 | m_priority = AreaConstants::s_priorityMin |