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Open 3D Engine Vegetation Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AreaInfoBus.h>
Inherits ComponentBus.
Public Types | |
| using | MutexType = AZStd::recursive_mutex |
| allows multiple threads to call | |
Public Member Functions | |
| virtual AZ::u32 | GetLayer () const =0 |
| to handle overlapping vegetation layers | |
| virtual AZ::u32 | GetPriority () const =0 |
| to handle overlapping vegetation layers | |
| virtual AZ::Aabb | GetEncompassingAabb () const =0 |
| Get bounds of volume affected by placement. | |
| virtual AZ::u32 | GetProductCount () const =0 |
| Get number of generated objects. | |
| virtual AZ::u32 | GetChangeIndex () const =0 |
| support for tracking the number of changes applied to the area | |
This bus allows querying information about a vegetation area