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Open 3D Engine Vegetation Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AreaNotificationBus.h>
Inherits ComponentBus.
Public Types | |
| using | MutexType = AZStd::recursive_mutex |
| allows multiple threads to call | |
Public Member Functions | |
| virtual void | OnAreaConnect () |
| virtual void | OnAreaDisconnect () |
| virtual void | OnAreaRegistered () |
| virtual void | OnAreaUnregistered () |
| virtual void | OnAreaRefreshed () |
the EBus is used to notify about area changes