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Open 3D Engine Vegetation Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <DescriptorListComponent.h>
Inherits Component, MultiHandler, Handler, Handler, Handler, and MultiHandler.
Public Member Functions | |
| AZ_COMPONENT (DescriptorListComponent, DescriptorListComponentTypeId) | |
| DescriptorListComponent (const DescriptorListConfig &configuration) | |
| void | Activate () override |
| void | Deactivate () override |
| bool | ReadInConfig (const AZ::ComponentConfig *baseConfig) override |
| bool | WriteOutConfig (AZ::ComponentConfig *outBaseConfig) const override |
| void | GetDescriptors (DescriptorPtrVec &descriptors) const override |
| void | GetInclusionSurfaceTags (SurfaceData::SurfaceTagVector &tags, bool &includeAll) const override |
| void | GetExclusionSurfaceTags (SurfaceData::SurfaceTagVector &tags) const override |
| void | OnAssetReady (AZ::Data::Asset< AZ::Data::AssetData > asset) override |
| void | OnAssetReloaded (AZ::Data::Asset< AZ::Data::AssetData > asset) override |
Friends | |
| template<typename , typename > | |
| class | LmbrCentral::EditorWrappedComponentBase |
Default placement logic for vegetation in an area