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Open 3D Engine Vegetation Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <DescriptorNotificationBus.h>
Inherits EBusTraits.
Public Types | |
| typedef void * | BusIdType |
| using | MutexType = AZStd::recursive_mutex |
| allows multiple threads to call | |
Public Member Functions | |
| virtual void | OnDescriptorAssetsLoaded () |
| Called whenever the descriptor assets have loaded. | |
| virtual void | OnDescriptorAssetsUnloaded () |
| Called whenever the descriptor assets have unloaded. | |
Static Public Attributes | |
| static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
listener for bounding changes coming from an character reload.