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Open 3D Engine Vegetation Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <ModifierRequestBus.h>
Inherits ComponentBus.
Classes | |
| struct | BusHandlerOrderCompare |
Public Types | |
| using | MutexType = AZStd::recursive_mutex |
| allows multiple threads to call | |
Public Member Functions | |
| virtual void | Execute (InstanceData &instanceData) const =0 |
| virtual ModifierStage | GetModifierStage () const |
Static Public Attributes | |
| static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::MultipleAndOrdered |
the EBus is used to perform modifications to vegetation instances