Open 3D Engine Vegetation Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Vegetation::AreaConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (SpawnerConfig, AZ::SystemAllocator) | |
AZ_RTTI (SpawnerConfig,"{98A6B0CE-FAD0-4108-B019-6B01931E649F}", AreaConfig) | |
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AZ_CLASS_ALLOCATOR (AreaConfig, AZ::SystemAllocator) | |
AZ_RTTI (AreaConfig,"{61599E53-2B6A-40AC-B5B8-FC1C3F87275E}", AZ::ComponentConfig) | |
AZStd::vector< AZStd::pair < AZ::u32, AZStd::string > > | GetSelectableLayers () const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
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static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
bool | m_inheritBehavior = true |
bool | m_allowEmptyMeshes = true |
FilterStage | m_filterStage = FilterStage::PreProcess |
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AZ::u32 | m_layer = AreaConstants::s_foregroundLayer |
AZ::u32 | m_priority = AreaConstants::s_priorityMin |