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Open 3D Engine AzCore API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AzCore/base.h>#include <AzCore/RTTI/TypeInfoSimple.h>#include <AzCore/std/string/string.h>Classes | |
| class | AZ::EntityId |
| struct | AZStd::hash< AZ::EntityId > |
Namespaces | |
| AZ | |
| Reopen namespace to define DataPatch class. | |
| AZStd | |
| AZ namespace needs to be closed in order to specialize the AZStd::hash struct for AddressTypeElement and AddressType. | |
Header file for the entity ID type. Entity IDs are used to uniquely identify entities.