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Open 3D Engine AudioSystem Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits IPlugin.
Static Public Member Functions | |
| static void | SaveModels () |
| static void | ReloadModels () |
| static void | ReloadScopes () |
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static AudioControls::CATLControlsModel * | GetATLModel () |
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static AudioControls::QATLTreeModel * | GetControlsTree () |
| static CImplementationManager * | GetImplementationManager () |
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static AudioControls::IAudioSystemEditor * | GetAudioSystemEditorImpl () |
| static void | ExecuteTrigger (const AZStd::string_view sTriggerName) |
| static void | StopTriggerExecution () |