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Open 3D Engine AudioSystem Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
| SControlDef (const AZStd::string &name, TImplControlType type, bool localized=false, IAudioSystemControl *parent=nullptr, const AZStd::string &path="") | |
| Pointer to the parent. | |
Public Attributes | |
| TImplControlType | m_type |
| AZStd::string | m_name |
| Middleware type of the control. | |
| AZStd::string | m_path |
| Name of the control. | |
| bool | m_isLocalized |
| Subfolder/path of the control. | |
| IAudioSystemControl * | m_parentControl |
| If the control is localized. | |