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Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits ISprite, and Handler.
Public Member Functions | |
| CSprite () | |
| Construct an empty sprite. | |
| const AZStd::string & | GetPathname () const override |
| Get the pathname of this sprite. | |
| const AZStd::string & | GetTexturePathname () const override |
| Get the pathname of the texture of this sprite. | |
| Borders | GetBorders () const override |
| Get the borders of this sprite. | |
| void | SetBorders (Borders borders) override |
| void | SetCellBorders (int cellIndex, Borders borders) override |
| void | Serialize (TSerialize ser) override |
| Serialize this object for save/load. | |
| bool | SaveToXml (const AZStd::string &pathname) override |
| Save this sprite data to disk. | |
| bool | AreBordersZeroWidth () const override |
| Test if this sprite has any borders. | |
| bool | AreCellBordersZeroWidth (int index) const override |
| Tests if the sprite-sheet cell has borders. | |
| AZ::Vector2 | GetSize () override |
| Get the dimensions of the sprite. | |
| AZ::Vector2 | GetCellSize (int cellIndex) override |
| Gets the dimensions of a specific cell texture within a sprite-sheet. | |
| const SpriteSheetCellContainer & | GetSpriteSheetCells () const override |
| Gets cell info for each of the cells within the sprite-sheet. | |
| void | SetSpriteSheetCells (const SpriteSheetCellContainer &cells) override |
| Sets the sprite's sprite-sheet cells. | |
| void | ClearSpriteSheetCells () override |
| Removes all sprite-sheet cell info for this sprite. | |
| void | AddSpriteSheetCell (const SpriteSheetCell &spriteSheetCell) override |
| Defines a new SpriteSheetCell for this sprite. | |
| AZ::Vector2 | GetCellUvSize (int cellIndex) const override |
| Gets the dimensions of a specific cell (in a sprite-sheet) in UV coords (UV range). | |
| UiTransformInterface::RectPoints | GetCellUvCoords (int cellIndex) const override |
| Gets the UV coords associated for a given cell in a sprite-sheet. | |
| UiTransformInterface::RectPoints | GetSourceCellUvCoords (int cellIndex) const override |
| Gets the UV coords associated for a given cell in a sprite-sheet in a way that ignores texture atlases. | |
| Borders | GetCellUvBorders (int cellIndex) const override |
| Borders | GetTextureSpaceCellUvBorders (int cellIndex) const override |
| const AZStd::string & | GetCellAlias (int cellIndex) const override |
| Gets the string alias associated with the given cell in a sprite-sheet. | |
| void | SetCellAlias (int cellIndex, const AZStd::string &cellAlias) override |
| Sets the string alias associated with the given cell in a sprite-sheet. | |
| int | GetCellIndexFromAlias (const AZStd::string &cellAlias) const override |
| Returns the sprite-sheet cell index that corresponds to the given string alias. | |
| bool | IsSpriteSheet () const override |
| Returns true if this sprite is configured as a sprite-sheet, false otherwise. | |
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AZ::Data::Instance < AZ::RPI::Image > | GetImage () override |
| void | OnAtlasLoaded (const TextureAtlasNamespace::TextureAtlas *atlas) override |
| void | OnAtlasUnloaded (const TextureAtlasNamespace::TextureAtlas *atlas) override |
Public Member Functions inherited from ISprite | |
| virtual | ~ISprite () |
| Deleting a sprite will release its texture. | |
| virtual void | SetBorders (Borders borders)=0 |
| Set the borders of this sprite. | |
| virtual void | SetCellBorders (int cellIndex, Borders borders)=0 |
| Set the borders of a given cell within the sprite-sheet. | |
Static Public Member Functions | |
| static void | Initialize () |
| static void | Shutdown () |
| static CSprite * | LoadSprite (const AZStd::string &pathname) |
| static CSprite * | CreateSprite (const AZ::Data::Asset< AZ::RPI::AttachmentImageAsset > &attachmentImageAsset) |
| static bool | DoesSpriteTextureAssetExist (const AZStd::string &pathname) |
| static void | ReplaceSprite (ISprite **baseSprite, ISprite *newSprite) |
| Replaces baseSprite with newSprite with proper ref-count handling and null-checks. | |
| static bool | FixUpSourceImagePathFromUserDefinedPath (const AZStd::string &userDefinedPath, AZStd::string &sourceImagePath) |
| static AZStd::string | GetImageSourcePathFromProductPath (const AZStd::string &productPathname) |
Protected Member Functions | |
| bool | CellIndexWithinRange (int cellIndex) const |
Additional Inherited Members | |
Public Types inherited from ISprite | |
| using | SpriteSheetCellContainer = AZStd::vector< SpriteSheetCell > |
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static |
Pathname allows any of the following:
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overridevirtual |
Gets the sliced border info for a given cell within a sprite-sheet.
The returned UV borders are in "cell space" relative to the given indexed spell. For example, a top-left border of (0.5, 0.5) would be the center of the given cell.
Implements ISprite.
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overridevirtual |
Gets the sliced border UV coordinates in texture space for a given cell within a sprite-sheet.
The returned UV border coordinates are in texture space. For example, a top-left border of (0.5, 0.5) would be the center of the sprite-sheet.
Implements ISprite.