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Open 3D Engine AzCore API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AzCore/Memory/SystemAllocator.h>#include <AzCore/RTTI/RTTI.h>#include <AzCore/EBus/EBus.h>#include <AzCore/Component/EntityId.h>Classes | |
| class | AZ::ComponentBus |
| class | AZ::ComponentConfig |
| class | AZ::EntityComponentIdPair |
| struct | AZStd::hash< AZ::EntityComponentIdPair > |
Namespaces | |
| AZ | |
| Reopen namespace to define DataPatch class. | |
| AZStd | |
| AZ namespace needs to be closed in order to specialize the AZStd::hash struct for AddressTypeElement and AddressType. | |
Typedefs | |
| typedef AZ::u64 | AZ::ComponentId |
Variables | |
| static const ComponentId | AZ::InvalidComponentId = 0 |
Header file for the component bus class, which most AZ::Components use as the base class for their buses. Buses enable components to communicate with each other and with external systems.